﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Artemis;

namespace JAWWS
{
    class NoWeapon : Weapon
    {
        public NoWeapon()
        {
            this.baseDammage = 10;
            this.ammoCount = 0;
            this.type = ItemName.NO_WEAPON;
        }
        public override ItemName getWeaponType()
        {
            return ItemName.NO_WEAPON;
        }
        public override int getBaseDammage()
        {
            return baseDammage;
        }
        public override int getAmmoCount()
        {
            return ammoCount;
        }
        public override int modifyAmmo(int amount)
        {
            return this.ammoCount += amount;
        }
        public override void apply(Player player)
        {
            //Does nothing for weapon
        }
        public override void draw()
        {
            //throw new NotImplementedException();
        }
        public override void drawWeapon(Camera camera)
        {

        }
    }
}
